Wednesday, 19 April 2017

Evaluation Question 7

Looking back at your preliminary task, what do you feel you have learnt in the progression from it to full product?





The dark colouring of our preliminary task was quite similar to our final opening, however, we think that it was better used in the opening as here we aimed to create humour by being dramatic, whereas our opening intends to evoke an unsettling feeling in the viewer. The close-up used here can be directly compared to our opening; we use a head-on shot of Meg's face rather than one from the side as in the prelim. We think that this creates a more striking effect, and is therefore more suited to the dramatic nature of our opening.






We used a match on action to show Cassidy walking through the door, which we believe was well carried out. The transition was easier to create because the shot changed from a mid shot to a close up, meaning that the shots did not have to precisely mirror each other. However, in our opening, we had more difficulty as Meg's expression had to be near-identical in both shots. Therefore, a large difference between the filming of our prelim and our final opening is that we created a lot more footage in order to be able to find the best matching shots.










In our prelim task, as we were fairly inexperienced in making videos, our camerawork was not very smooth. As well as this, we didn't think to check the speed at which Cassidy was walking in the long shot matched the close up of Cassidy's feet that followed. For our opening, we decided that the majority of our shots would be circling around Meg, to create a feeling of disorientation and so we had to practice walking around her in a smooth and even circle before filming our final footage.








We also had to use a shot-reverse shot in our preliminary task, which we decided to show as an over-the-shoulder shot in order to clearly obey the 180 degree rule. For our opening, we did not show our actors' shoulders in the shot-reverse-shot, although we did overlap the sound from one shot into the next, so that the audience feels like it is a complete scene. In addition to this, we used more sophisticated editing techniques, such as the blinking effect used when showing Rose's point of view in the second frame. We also blurred this shot in order to again create disorientation. 

Sunday, 9 April 2017

Evaluation Question 6

What have you learnt about technologies from the process of constructing this product?

Sunday, 2 April 2017

Wednesday, 29 March 2017

Evaluation Question 3

What kind of media institution might distribute your media product and why?


The production company for our film is 'COMA Productions', they would be in charge of the budgeting, scheduling, scripting, casting, organisation of staff, production, post-production, distribution and marketing of 'Rose'.  As 'Rose' is a drama-thriller, social-realism style film Coma Productions is likely to be an independent production company (like Lucasfilm, pre-2012, or Ruby Films) meaning it would probably have a low budget.  This budget is likely to be funded through processes like equity (where people invest in production in return for ownership interest in the film), crowd funding (where friends, family and prospective audiences donate towards the film), differed payments (where producer fees, and those of any other staff who agree, are deferred until after release, reducing the payments necessary to start production) and gap/bridge financing (where we (the filmmakers) would have to take out personal loans to fund any gaps in production costs).

As well as an independent production company our film would probably also have an independent distributor.  The distributor is the company responsible for the marketing of a film, setting release dates, choosing the method of the film's release, etc.  Our film would probably be distributed by a company like A24, who are not only an independent film distributor but have also done film as of a similar genre such as 'Room' and 'Moonlight'.  Our distributor would most likely opt to give our film a limited release where it is shown only in a select few cinemas, to gauge the audience's interest, before being released to a wider audience.  This distribution method is similar to that of 'Birdman' which was released in a few US cinemas on October 17th 2014 before getting a nationwide release, in 857 cinemas, on November 14th of the same year.

The order of credits for our film opening goes as follows; COMA Productions, Cassidy Richards (director), Meg Dobson (actor), Tony Langan (actor), Owen Vidler (producer), Aimee Langan (editor), Molly Dowling (DOP) and David Chidlow (actor).  COMA Productions appears first in our credits because they are our production company and have therefore invested huge amounts of time and money into the film earning them the films first credit.  The second credit goes to the film's director, because they are instrumental to the telling of the film's story, and the third to Meg the lead actor.  After Meg comes Tony, Tony is credited to show his character's significance in the rest of the film.  After Meg and Tony we credited the film's producer, the producer is credited early on in the credits (before the title) as they are very important in planning and coordinating the film's production. After this the film's title is shown, in the middle of our sequence as is typical of film opening, and then the editor, who plays a key role in the formation of the film's story and look during post-production.  We then give a credit to the film's Director of Photography, who both acts as camera man and provides the vision for the film, before David Chidlow, an actor, highlighting his character's significance in the rest of the film.

Monday, 27 March 2017

Saturday, 25 March 2017

Evaluation Question 1

In what ways does your media product use, develop or challenge forms and conventions of real media products?






Typically film openings seek to establish the film's characters, genre and a brief outline of its plot,  all of which has been conformed to within our opening sequence.  Our protagonist is very clearly established within our opening, with Rose being the focus of almost every  frame, and as a result of her enhanced presence the theme of mental illness is also revealed to the audience, giving them a sense of being inside  her head in a state of confusion, enhanced by match-on-actions.  Our opening also sets out the films genre to the audience, with the font, cold colour palette, fast and the opening frame's low key lighting working together to tell the audience that it is a drama-thriller film.

Titles of drama-thriller films tend to be short, quickly establishing key features, concepts or characters of the film (some examples include 'Room', 'Inception' and 'The Matrix').  We used our protagonist's name as the title of our film,  seeing that 'Rose' clearly showed the audience the film's emphasis on that character and her mental health issues.  The font we used for our opening titles also conformed to genre conventions, with the our use of capitals and clear block lettering clearly reflecting the font of films like 'Whiplash' and 'Taxi Driver'.

Generally film openings take place in and around one location, creating a sense of continuity and allowing the audience a smooth transaction into the film's action.  However, we decided to challenge this convention, moving the audience constantly from one place to another, disorientating the audience and giving them a glimpse of Rose's mindset.  Although we do use many locations within our opening they are all tied together with a common sense of sparseness, isolation and entrapment, achieved through minimal mise-en-scene, cold colouring and the motif of the camera circling Rose, together these common threads between frames give our opening the same feeling of continuity as if it were all filmed in one location.

Our use of costume and props within the opening is also minimal with Rose dressed in regular dark clothing creating a sense of verisimilitude, presenting to the audience the ordinarity of Rose's situation.  Costumes and Props are minimal until the final scene of our opening when Rose's hospital gown and the hospital room mise-en-scene are used to distinguish that to be the present moment.

Our film opening uses editing and camera work as a method of developing genre conventions as opposed to conforming to them.  Within the drama-thriller genre entrapment is a key theme and we have used camerawork inorder to incorporate this theme into our opening we used a motif of the camera circling around Rose in a 360 arcing shot. we also used a series of match-on-actions in order to repetitively change the location and disorientate the audience.

Thursday, 16 March 2017

Media Text Examples

Media Text Examples Similar to our Opening



Changing Seasons- Notting Hill


Our film opening has lots of match-on-actions in which Rose maintains her position on the screen while her background changes.  These match-on-actions indicate to the audience a regularity in the action of these scenes and a sense of the passing of time, indicating to the audience that Rose has experienced the symptoms seen for a long time and that they are a part of her day to day life.  This use of match-on-actions echoes 'Notting Hill' where match-on-actions are used inorder to present the static state of the protagonists life as he walks down the street with the mise-en-scene changing behind him signifying the changing of the seasons throughout the year.



Opening Scene - Moonlight


A key feature of our film opening is the rotating around the character of Rose.  This is used to disorientate the audience, giving a sense of her mental illness and representing the confusion that she feels within herself.  The circling within out film opening is similar to the movement of the camera in the opening of 'Moonlight' where the camera circles around two characters and
giving the audience a slight sense of danger about circumstances of their interaction.

Flashbacks - Big Little Lies 


Our film opening uses flashes of seemingly unrelated scenes, such as the bridge in order to disorientate, confuse and engage the audience.  This is similar to the use of flashes in the TV show 'Big Little Lies' where flashes to other scenes are often used inorder to keep the audience guessing and give them hints as to what is to come with the fast paced editing of the show adding a sense of suspense.

Sunday, 12 March 2017

Storyboard Alterations

Storyboard Alterations

For our opening we had to make very few changes from our original storyboard to our final edit. However there were a few things that had to be altered in the process of filming and editing our opening which made our final edit different from our planned storyboard.

The first change made between our storyboard and final opening was in frames 3-6 of the storyboard. Originally we had planned to open with an extreme closeup of Rose's face which would zoom out to the correct framing for a match-on-action to the camera spinning around her in the park.  
However, when it came to filming this scene it was clear that the cameras zoom was not strong enough meaning we could not get both the extreme closeup and the required framing. Instead we opted to change the order of the shots (switching frames 5 and 6) zooming out as far as possible from the extreme closeup and then using the shot of the bridge to aid the transition to her in the park.

Referenced numbers working from left
to right and top to bottom.
The second change made was in frame 11.  Originally we had planned to have a shot where a hand (suggested to be her dad's) comes into shot and grabs her face.  We did film this shot but chose not to include it in any of our published edits deeming it to be too out of context making the opening seem very trailer like.

One change made during the filming stage of production was the location of frames 12, 13 and 14 on the storyboard.  This scene was originally intended to be shot in a white kitchen, continuing the bleak colouring of the rest of our opening, but when we got to the location it was too small to get the framing we wanted so we had to change to a living room location with much warmer lighting.  The room's furniture also meant that we had to do a shot-reverse-shot, as opposed to the intended circling shot, this did however mean we could include a match on action as Rose fell back into the bath in the next frame.

Our storyboard shows that in the bath in in frame 15 we had originally planned to have black water that Rose would submerge herself in going into a black title screen.  Later we decided that this was an unnecessary addition to our opening potentially confusing for the audience and possibly causing harm to our lead actress.

We originally planned to go straight from the title screen to a closeup in frame 17 however while filming we decided to add in a couple of long shots beforehand.  This leads the audience easily back into our montage whilst also acting as compensation for the lack of planned chairs (seen in frame 18) which couldn't be set out due to limited time whilst filming.

The final change from our storyboard to our final edit is in the openings closing scene, frame 24. Originally we planned to have the doctor, sitting by her side, repeat her name several times before she looks towards him, but this seemed to come to too much of a conclusion for the opening sequence of a film.  We instead chose to change the dialogue having Rose remain unresponsive and the Doctor character walkout of shot as though talking to a nurse out of shot.  We decided to change the editing of the shot as well, instead of zooming out from a closeup to a long shot  we decided to change between the two with cuts before cutting back to the closeup as a way of transitioning to the the rest of the film.

Wednesday, 8 March 2017

BBFC Rating

BBFC Rating

The BBFC states that a film is classified as a 15 if it; shows drug taking (however, it must not be endorsed or promoted), shows imitable behavior such as suicide (however it should not dwell on details that could be copied), uses very strong, justified language, shows sexual activity with limited detail, shows violence (with no dwelling on infliction of injury) and shows strong threat or horror (however, a sustained fucus on sadistic or sexual threat is likely to push the film into a higher age rating).  Due to the subject matter of our film it is likely adhere to many of the requirements for a 15 with subjects like threat and strong language already being shown in its opening scene.  However, the film would be made within the restraints of the 15 BBFC age catagory so that it is still available to the younger audiences.

Monday, 6 March 2017

Film Opening - Draft 1

Film Opening - Draft 1


This is the first draft of our film opening which we don't need to alter that much to get to our final piece.  However, the ending of this edit does need changing because of it's finality.  In this edit the opening has a very definite ending with Rose looking towards the doctor character.  However it was pointed out to us that this wouldn't work in the context of a full film as it is very difficult to move on from this point.  We have decided instead to change the final scene, by adding in more dialogue and cutting out, in order to open is up a little and make it clear that there is action beyond this point.


Monday, 6 February 2017

Costume and Makeup

Costume and Makeup


Costume


Rose

For the majority of our opening, our protagonist will wear dark, plain clothing to fit with our colour palette. As she is a middle-class teenager, she will wear fairly nice clothing, however, we do not want her wear very expensive garments as this will contradict her situation too much. In addition to this, we want her to wear plain clothing so that it won't distract from the focal point of the opening; the character herself.
In most of the scenes, she will wear a similar outfit to this, however, we will need to change the top (as we use mostly mid-shots, so you can only see her top) to show the passing of time throughout. 
She will wear jeans and trainers as well as this is typical of a girl her age.

For the final scene, our protagonist is seen in a hospital room, and so in order to make it seem more realistic, we will dress her in a hospital gown, such as this one. To create a sense of verisimilitude, we will also give her red socks as this is what patients wear in modern-day hospitals.






Rose's Dad

Rose's dad's costume will only be seen in one of the scenes, so he will only have one costume. We will dress him in dark clothing as well, so that he won't look out of place with the dark colour palette used throughout the rest of the opening. 







Doctor

The doctor is only seen in the last scene of our opening. She will wear a white lab coat as this will immediately indicate to the audience that she is in the medical profession. The use of white will contrast to our earlier use of dark colouring. 








Make-up


Rose


As Rose is being abused by her father, we decided to put bruises on her to create a sense of verisimilitude. We used purple, brown, red, yellow and green eyeshadow to create these bruises and test how realistic they look. We started by making a point of impact with the red, then built up the surrounding area with lighter colours. We used green and yellow around the outside to make it look more authentic. After this we embellished our bruises with other colours to add detail and make them look more natural. We also varied the depth of colour and size. As the eyeshadow we used was sparkly, we had to cover the bruises with translucent powder, which also made them more matte. 






For this, we used red eyeshadow in the outer corner of her eye. Then we used brown underneath and on top of her eyelid. We also added red on her bottom lash line. 







For this, we used red eyeshadow on top of her eyelid and brown underneath. We used a darker brown to contour the natural lines on her cheeks.




For this, we added to the make-up from the first eye. We used a dark brown on the inside corner of her eye to make it look sunken. We also added more brown under her eye and more red and brown to her eyelid. We used the same technique as before to contour under her eye. 









This is me applying the make-up to Meg's eyes. 






Camera Testing

Camera Testing



In order to create the circling motif present throughout our opening it was clear our group would have to give some consideration to how we filmed these shots.  


Our initial idea was to create a dolly system using two hula hoops, a tripod and a skateboard of some description.  However, this idea was deemed to be unrealistic as actually building the dolly system was difficult and time consuming to do effectively.



After realising the dolly system was unrealistic we decided to play around with the idea of filming handheld.  At first we tried holding the camera and walking a freehand circle making sure to keep the camera as steady as possible.  However this was very unsteady and the shot kept on getting closer and further away. 

In order to correct the shakiness of the freehand shooting we then decided to try out using wheels to limit the visibility of steps.  This made for a much smoother shot however the uneven circles were still an issue and the wheely chair which we used was not really compatible with some of the locations which we intended to film in.

After filming with the chair we decided to tryout a harness device to ensure a smooth circle around our actress.  For this we borrowed used some art binding and tied it around the camera person and an actress, originally we tested out using another person as a counter weight however we deemed this ineffective and caused unnecessary pain for the actress.  This idea proved very effective in ensuring a steady circle around the actress.

Once we had figured out a way of getting a steady circle around the actress we decided to test out practical ways of getting a smooth shot.  Our initial idea was to test out a skateboard which proved a safety hazard.  We then decided to go back to our original idea of filming on foot however this time we used a different camera person and put the footage through a stabilising application.  This proved quite effective and limited the camera movement to a manageable amount.  In the end we decided that the best way to go about filming the circling shots was by using the binding, walking by foot and using the camera stabilising technology.

Sunday, 5 February 2017

Lighting Testing

Lighting testing


Tunnel


This tunnel is one of the location we are using within our film opening. We wanted this scene to have an eerie feel to it. It is also an external so we are relying on natural lighting, therefore, time of day is very important to the scene.
The first two photos were taken around 3.20 in the afternoon during February.  However, we decided that this was too bright and did not have the right feel.

We then went back to the tunnel at 5.30 once the sun had set a little and it was darker.  This lighting is much more appropriate for the look we are going for in our opening.  Although this lighting raises the possibility of the footage being grainy, there are lights throughout the tunnel to reduce this risk.



Park


For the Park scenes we wanted the lighting to have a very stark and cold feel giving quite a harrowing introduction to our film opening. The pictures taken were taken 2 o'clock and 4 o'clock respectively, due to the seasonal weather there is not much difference in the lighting so we decided to film this scene at the best time for our filming schedule.

For the park scenes we decided to film at around 4 o'clock in the afternoon.  This was firstly because it fitted in very well with our filming schedule but also because during the February
time of year when we were filming our opening the cloud cover over the park gave a very even and cold lighting meaning we could use natural lighting to film our scenes.


Aimee's House


For the scenes in my house we wanted to use the lighting to complement the white colouring of these scenes and so thought it best to use white natural lighting as opposed to the yellow tinge of most electric lights.  The photo shown was taken at 5 o'clock in the after noon but we thought it was a bit too dark so we decided to film this scene during the morning/midday when the sun is on this side of the house and it is brighter.

All the scenes at in my house were filmed during the day between 11 o'clock and 2 o'clock this was so that we could make the most out of the natural lighting there were big windows opposite where we filmed both the bedroom and the bathroom scenes which enabled us to light these scenes.  For the opening shot we also used a lamp to add to the natural lighting, creating low key lighting over Rose's face.

Saturday, 14 January 2017

Title Credits Research

Title Credits Research




Fight Club - 1999

Director: David Fincher


'Fight Club''s opening scene seems more reflective of the sci-fi genre than it's own (drama) and it's title font reflects that.  The font of 'Fight Club''s titles is quite curved and slanted looking, following the look of the opening sequence but not necessarily the tone of the rest of the film.  The 'Fight Club' titles are in capital letters again giving the sequence a professional feel and the title goes across two lines forming an almost pyramidal shape accentuating the sci-fi feel of the opening.


Whiplash - 2014

Director: Damien Chazelle


The titles in 'Whiplash''s opening sequence are very simple with the film's main Title coming up fairly small in the middle of a black screen.  The title for 'Whiplash' is white, contrasting and standing out from the rest of the screen, and the title is written in all capitals meaning all the letters are the same size, giving a sleek and professional look to the title.  The title is also written in a clear block font again making it stand out against the plain background. Interestingly, in 'Whiplash' the film's title is the first credit given and in fact the first thing the audience sees, after the sound of drumming.  This subverts the usual film opening convention of having the main title in the middle of your opening scene, giving the audience a very clear and basic introduction to the film's main theme, drumming.


The Road - 2009

Director: John Hillcoat


Like in 'Whiplash' the Title for 'The Road' is simply white writing on a black background and it is, again, the first shot of the film.  The title for 'The Road' is fairly big taking up a large proportion of the screen, and like with 'Whiplash' and 'Fight Club' is written in block capitals.  The font of 'The Road' is very angular making the title stand out from the screen and giving it a very serious look, reflective of the contents of the film.


Taxi Driver - 1976

Director: Martin Scorsese


'Taxi Driver''s titles are shown against the opening sequence of a New York taxi driving though clouds of smoke.  The titles are also coloured yellow, the colour of taxis in New York. As well as being yellow, the font of  'Taxi Diver''s title is very interesting with a 3D effect being given to its block lettering.  The font is very angular, written entirely in straight lines as opposed to showing the usual curves of letters, and like all of the  other opening is written entirely in capitals.

Wednesday, 11 January 2017

Production Company Logo

Production Company Logo


We decided upon our production company name, COMA Productions, as it is an acronym for all of our names, Cassidy, Owen, Molly and Aimee. Once we came up with our name we decided to think of things which we related to comas some of our ideas were; dead people, hospital scenery and heart monitors; of these ideas we decided upon the heart monitor as we thought it would be the most impactful.   We decided to brainstorm a few ideas for production company logos before deciding on a final design.  Here are three of our ideas:


Idea 1:


Our first idea was to have the line of a heart monitor running over the top of the name of our production company.  This is quite an impactful and professional logo with the white standing out, bold against the black background.  However, it may come across a little boring and uninventive and the title of our company may come across a bit small and difficult to read.  This however a good idea if we learn how to animate the heart beat with sound effects giving a smooth and professional introduction to our film.



Idea 2:


Our second idea was to write the 'M' of COMA using a heartbeat monitor.  This was our favourite idea as it is a fun and interesting logo which does not require animation ignorer to attract the audiences attention to our company and film.  The light blue again the black background brings a vibrancy to our logo making it stand out whilst also maintaining a professional look and feel.  However, there may be some issues with the translation of this logo as it is quite spaced out and some people may not be able to make out the 'M' or that it is a heartbeat.



Idea 3:


Our final idea was to incorporate the word COMA into the heartbeat with productions written underneath.  This was our least favourite idea as the finished product came across childish and unprofessional with us having to change the font to suit the look of the heartbeat.  Although the overall look of the logo was not ideal we did make the logo all white to give as much professionalism as possible and the word 'productions' was kept in capitals to give optimum impact.



Idea 4:





We decided to combine ideas 1, 2 and 3 and created an animated production company logo in which a heart beat comes across the screen and takes its place as the 'M' in COMA.  This is a really sleek production company logo and looks very professional with the animation really adding to its look

Tuesday, 10 January 2017

Production Company Logo Research

Production Company Logo Research


Before creating our own production company logo, we looked into famous production companies and their logos which are used in movies. We looked at the main features of their logos including; colouring, font and animation.


The Weinstein Company      


The Weinstein Company introduction is kept
short with the logo being the only thing featured.
The logo fades in and out and then fades out at
the end of the intro. This draws the viewer's
attention in and makes the logo stand out. The
company name is also the last thing seen during
this fade out.  The background is black which
makes the white logo bolder. The logo is kept
simple and only features three triangles
Music is played in the background of the
introduction which makes it seem more dramatic
and grabs attention. This logo shows that we do
not need to over complicate our own production
company intro/logo.



Miramax Films


Miramax's production company logo focuses
more on the animation than the actual logo. It
has a big introduction with a sweep through a
city. Its actual logo only appears in the last
couple of seconds of the introduction. We are not
going to be able to do this kind of animation as
we do not have the skill or the time. The
Miramax logo is kept very simple with a black
background and a bold white font. The word
'Miramax' is the biggest word as it is the name of
the company so it needs to stand out. Music is
played in the background to make it seem more
dramatic. We could use some sound in ours but it
would only be impactful if it was an animation.


Metro Goldwyn Mayer


Unlike the others, MGM has remained simplistic
when it comes to animation and sound. The only
moving part of this logo is the lion in the middle
which roars. The actual logo is complicated with
many artistic pieces added. It takes up the whole
screen and is balanced on both sides. The
background is black which makes the golden-
orange colour of it stand out. The production
company's name is the biggest part of the logo so it stands out. We will most likely keep our logo
design simple and less decorative but MGM's
logo intro showed that if we were to make our
logo animatic then keeping it simple works too.



Our own production company logo/introduction should be kept short to hold attention but also due to the limited skills and time we have. It is most common for the logo to be featured on a black background with bold lettering to make the name stand out. If the logo were to be an animation  sound (most likely music) should be added. If there is no movement sound should not be added and it should be kept a still.


Sunday, 8 January 2017

Location Recce

Location Recce

Aimee's Sister's Bedroom:

Our piece opens on a shot of the protagonist sitting on the edge of her bed looking forwards. For this we decided to use my sister's bedroom we chose it because it is a fairly plain room with white walls and white furniture so will be easy to make it look sparse.  In the room there are two windows on the opposite wall from the bed meaning we will be able to naturally light the actress' face.


Bedroom Door:

One of our shots involves the protagonist leaning against the inside of their door barring someone from entering for this we decided to again use my sister's room for continuity.  Although the door is again opposite the windows it is a lot darker than the bed and we can film later in the day to give us more control over lighting and allows to make this shot darker.



Aimee's Kitchen:

There is one shot in our opening in which the camera circles around the protagonist inside a kitchen.  We decided to use my kitchen as it was again in my house, enabling us to film everything in one day and it also fit the look we were looking for in the kitchen scene.




Aimee's Bathtub:

We are using the bathtub for the scene in which the protagonist submerges herself into the water and the title appears on the screen.  The bathtub we have chosen is also in my house limiting the locations in which we need to film. this will give us more time to get the shots we need.




 Dunton Green Tunnel:

 This is for the scene in which the protagonist has    ran away from home and is hiding in a tunnel.  we  chose this because it fits the dirty, dingy look we are aiming for.  The white walls will contrast her dark appearance adding to the creep nature of the scene.








Dunton Green Tunnel Wall:

This is for the scene in which the protagonists face is grasped by an unknown antagonist.  This wall is in the tunnel in which we will film the above scene.  Although there is limited space within the tunnel this shot is a close-up so limited space will not affect filming.





Dunton Green Bus Stop:

This bus stop is for the scene in which the camera circles around the protagonist.  This is a good location because it is a stereotypical bus stop, demonstrating her vulnerability as a young person alone in public.  It is also a 3 minute walk from the tunnel meaning we can film all of these scenes in one shoot.







School Medical Room:

This for the final scene of our opening in which the protagonist is seen to be in a hospital room.  This is a convenient location as it in our school and looks like a hospital room.










School Hall:

This is for the scene where she stands on the stage and the camera circles around her.  We will put out chairs in the main floor area because there will be muffled applause to accompany.  This is also in school so will be easy to fit in to our shooing schedule.








Park:

This is for the scene in which the camera circles around the protagonist standing in a park.  We chose this location because it is in our local park. For this location you can use 100% natural lighting, reflecting light where needed.





Bridge in Park:

This is a good bridge as, like with the tunnel, it is very dingy looking and has a good view of the river.  In this location there may be limited space for filming but we will complete test footage to assess its suitability for the shot we require.

Tuesday, 3 January 2017

Casting - Rose



Casting - Rose





Meg Dobson
 Age: 16
Height: Mid-height
Hair colour: Brown
Eye colour: Brown
Skin colour: White

Meg has long dark hair, dark eyes and pale skin, similarly to what we are looking for. The long hair means that it can be make to look scruffy. 





Shannon O'Doherty
Age: 16
Height: Small
Hair colour: Brown
Eye colour: Green
Skin colour: White

Shannon has very long hair, which is also good for the scruffy look, however it is too light and we are looking for a darker colour palette. 




Aimee Langan
Age: 17
Height: Small
Hair colour: Brown
Eye colour: Blue
Skin colour: White

Aimee has long dark hair and pale skin, creating an effective contrast. However, her eyes are too bright for what we are looking for.